Truncation — where it appears
Named by 10 essays across 3 fields — each of them below, with the objects they name alongside it.
Where the model stops
Below a growth parameter of about 0.18 this implementation does not converge — the settled angle wanders over a hundred degrees however long the run. That is the range where the literature says the interesting behaviour lives, and it is worth a figure rather than a quietly chosen axis.
The exponent an error moves
Every real measurement of a branch radius carries error and no synthetic tree does, so the question is what a symmetric error does to a fitted exponent. It does two things — a bias and a spread — and the bias runs downward at every error level and in every band, by an amount derivable from the daughter ratios alone.
How far a primordium reaches
The placement rule's repulsion falls as an inverse cube because that is what two magnetised droplets do, and nothing about a plant supplies the exponent. Asking what it controls produced one tidy wrong answer and one measured right one — and the difference between them is the difference between a total and a variation.
A swelling at the fork
A branch thickens where it forks, so a parent measured just below a junction and daughters measured just above it carry three different amounts of the same swelling. A swelling that fattens all three alike moves a fitted exponent by exactly nothing. A parent read one per cent fat moves it by as much as 3.6 per cent of random error on every radius, in a sign known in advance, and a tenth of a radius turns a tree built at Murray's three into one that reads Da Vinci's two with no noise at all. Added to the noise, it does not bring the two rules together any sooner: the two errors do not add.
A window that makes a pattern
A rule whose energy has no well-defined minimum produces a clean 8/13 lattice at 137.62°, with half a degree of scatter, when its neighbourhood is cut at three node spacings. Let it see twelve and the pattern is gone. Every simulation of this kind truncates something, and truncation manufactures exactly the result it is used to look for.
A neighbourhood is a hypothesis
Every simulation of this kind stops summing somewhere. The earlier work found that where it stops decides what pattern comes out — so the stopping place is not a detail of the program but a claim about how far a primordium's influence reaches, and it should be written down as one.
A hard edge is not a falloff
The prediction was that cutting the neighbourhood at three spacings would reproduce the pattern truncation had manufactured. It does — if the cut is smooth. A hard cut at the same distance produces no pattern at any width, and the reason is that it is the only one of the three whose neighbour set depends on where the candidate is.
The window was not the neighbourhood
A placement rule corrects what is relative between neighbours and passes what moves them all together, so how much of a slow disturbance gets through should depend on how deep the neighbourhood is. The obvious knob is how many organs the rule sums over. Swept across a factor of six, it changes nothing at all — and a parameter that is not binding produces exactly the flat sweep a robust result produces.
The fragility belonged to the window
A pattern that exists only because the rule cannot see far was expected to be held together by that cut, and to fall over when nudged. It does — while the cut is a loop bound. Written down as a falloff at the same range, the same rule keeps every run under the same nudge, at a scatter an inverse-cube rule cannot be told from.
What a run length was hiding
The settling criterion returns an identical verdict on all sixty-three wrecked runs at every length from three hundred organs to twelve hundred, so run length explains nothing. What the sweep does find is that an endpoint is a mean over an orbit, and thirty-four refusers never come within a degree of their own reported endpoint.
Named alongside it
The objects these essays reach for when they reach for this one.
RepulsionArtefactThe placement ruleHonest limitsThe range of the interactionNoiseCut-offDivergence angleNegative resultNeighbourhoodRiseDiscretisation