Lsystem — the series
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L-systems describe, they do not explain
Two rewriting rules and a turtle produce something indistinguishable from a plant, and there is no plant in it — no light, no water, no auxin, no mechanics. That is worth demonstrating precisely because the output is so convincing.
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A count set by a delay
An L-system describes a plant and forbids nothing, because none of its parameters is anything a plant has. One branching grammar is the exception: a mature apex makes a new bud every season, and a bud waits d seasons before it branches. Its counts grow at the root of x^(d+1) = x^d + 1, a delay of one season gives Fibonacci's numbers and nothing else does, and the fourth count already separates a one-season wait from every longer one. So a Fibonacci count in a branching plant is a measurement of how long its buds wait. It is also a fragile one: if one bud in ten waits two seasons instead, eleven counts in a row come out Fibonacci's three times in a thousand.
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A count that loses its growing points
The branching grammar behind the Fibonacci claim has no deaths in it, and a stem that loses shoots is the common case. Giving every growing point a chance q of dying each season leaves the counts a linear recurrence and does exactly one thing to it: the growth rate becomes the deathless root multiplied by 1 − q, at every delay and every death chance, to the last bit a double holds. So each waiting time has a death chance above which its lineage shrinks — a half with no wait, 0.3820 at one season, 0.2451 at four — and a longer wait tolerates less. What does not survive is the count itself: a plant losing one growing point in ten a season shows eight Fibonacci counts in a row one time in ten thousand, against one time in eight for a bud that occasionally waits an extra season.
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What a scar is worth
Counting the scars a dead shoot leaves does not put a branching count back on the sequence it would have had. A scar records a growing point and a dead growing point takes every branch it would have made, so living points plus scars reach 39.2 per cent of the deathless count after twenty seasons at one death in twenty, and 1.9 per cent at one in five — falling without limit rather than closing. What the scars restore is the other number. Scars per living point settle at q/(x − 1) exactly, so a rate with a scar share beside it recovers the death chance and then the waiting time, where a rate alone is reached by a one-season wait losing a tenth, a two-season wait losing 0.64 per cent and no wait at all losing 27.2 per cent.
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Two ways to die, three things to count
Giving a branching plant's waiting buds a death chance of their own leaves its counts a linear recurrence, but breaks the collapse onto the survival: the rate becomes the apex survival times the root of y^(d+1) = y^d + r^d, where r is the bud survival over the apex survival. The one-chance reading then names the wrong waiting time on 171 of 477 plants with waits of two to four seasons, shorter when the buds are the fragile ones and longer when the apices are. The two chances are separable from a rate and a scar share, exactly — but the two counts' loci cross at eight to sixteen degrees, so a one per cent error lets the chances wander by a factor of two. A third count is owed, and it is the scars sorted by kind.