Concept

Extinction — where it appears

A lineage losing its last growing point, after which nothing in a branching rule can make another. It is what separates an expected count from a count on a plant: at one death in five, three simulated plants in ten hold nothing after fourteen seasons, so a growth rate is a statement about the survivors.

Named by 2 essays across one field — each of them below, with the objects they name alongside it.

Also named here as mortality — the same set of essays touches all of them, so they are one junction rather than several.

The rate a branching count grows at, against the chance a growing point dies. Every point dies with probability q each season and the survivors rewrite as before, so the expected counts obey x^(d+1) = (1 − q)·x^d + (1 − q)^(d+1). Substituting x = (1 − q)y returns the deathless equation exactly, which makes every line here straight: the rate is the deathless root multiplied by the survival. No delay runs from 2.0000 to one at q = 0.5000; one season runs from 1.6180 to one at q = 0.3820; two seasons runs from 1.4656 to one at q = 0.3177; three seasons runs from 1.3803 to one at q = 0.2755; four seasons runs from 1.3247 to one at q = 0.2451. Below the marked line a lineage shrinks.

A count that loses its growing points

The branching grammar behind the Fibonacci claim has no deaths in it, and a stem that loses shoots is the common case. Giving every growing point a chance q of dying each season leaves the counts a linear recurrence and does exactly one thing to it: the growth rate becomes the deathless root multiplied by 1 − q, at every delay and every death chance, to the last bit a double holds. So each waiting time has a death chance above which its lineage shrinks — a half with no wait, 0.3820 at one season, 0.2451 at four — and a longer wait tolerates less. What does not survive is the count itself: a plant losing one growing point in ten a season shows eight Fibonacci counts in a row one time in ten thousand, against one time in eight for a bud that occasionally waits an extra season.

branching · Lsystem
How many scars a lineage carries for every growing point still alive. Deaths arrive at q times the standing count and the count grows by x a season, so the scars settle at q/(x − 1) — the curves. The dots are the ratio the expected counts actually reach after eighty seasons, and they agree to within 1.0 per cent. A bud waiting no delay at q = 0.1 carries 0.1250; a bud waiting one season at q = 0.1 carries 0.2192; a bud waiting two seasons at q = 0.1 carries 0.3135; a bud waiting three seasons at q = 0.1 carries 0.4128. Each curve runs to infinity at its own threshold, where the living stop outgrowing the dead.

What a scar is worth

Counting the scars a dead shoot leaves does not put a branching count back on the sequence it would have had. A scar records a growing point and a dead growing point takes every branch it would have made, so living points plus scars reach 39.2 per cent of the deathless count after twenty seasons at one death in twenty, and 1.9 per cent at one in five — falling without limit rather than closing. What the scars restore is the other number. Scars per living point settle at q/(x − 1) exactly, so a rate with a scar share beside it recovers the death chance and then the waiting time, where a rate alone is reached by a one-season wait losing a tenth, a two-season wait losing 0.64 per cent and no wait at all losing 27.2 per cent.

branching · Lsystem

Named alongside it

The objects these essays reach for when they reach for this one.

BranchClaim testingFibonacciHonest limitsL-systemsMeasurementMortalityFalsifiabilityIdentifiabilityMeasurement errorNegative resultPrediction

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