Concept

The neighbour graph — where it appears

3 essays name this object, across one field. What follows is each of them, and the objects they name alongside it.
the rule: compute the energy round the circle, take its minimum, place the nodefield noiseperturbs the energy, before65intact runs kept the branch1changed branchplacement noisedisplaces the node, after44intact runs kept the branch0changed branch — none didthe one that moved: 8/13 at 137.8°, 1.31° of scatter110 intact runs of 1601 of 66 against 0 of 44

Where the noise gets in

Ninety runs of noise applied after the rule has chosen, and not one changes branch. Fifty-six of noise applied to the choice itself, and one does. Only a disturbance upstream of the decision can restructure which nodes are neighbours of which — which is what a branch is.

emergence · noise entry
-8-6-4-20distance from the tip, in node spacingsvariation ÷ nearest shell, log₁₀0–22–44–88–1616–3232–64a golden-angle stem at a rise of 0.004 · shells in units of √hnearest shell dominates by 1.1× at p = 0.5, 9733× at p = 3

How far a primordium reaches

The placement rule's repulsion falls as an inverse cube because that is what two magnetised droplets do, and nothing about a plant supplies the exponent. Asking what it controls produced one tidy wrong answer and one measured right one — and the difference between them is the difference between a total and a variation.

emergence · interaction range
cut at 3/√h8/13 at 137.62°0.58° of scattercut at 12/√hno divergence angle43.86° of scatterexponent 1 · identical but for the neighbourhood0.58° against 43.9°

A window that makes a pattern

A rule whose energy has no well-defined minimum produces a clean 8/13 lattice at 137.62°, with half a degree of scatter, when its neighbourhood is cut at three node spacings. Let it see twelve and the pattern is gone. Every simulation of this kind truncates something, and truncation manufactures exactly the result it is used to look for.

emergence · truncation

Named alongside it

The objects these essays reach for when they reach for this one.

The placement ruleRiseDivergence angleMeristemNoiseRepulsionTruncationArtefactAuxinBranchConvergenceCylinder

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